![]() blend file which still has the constraints active. Then you can "Append" the newly created actions later into your main. To avoid this, be sure to do all your root motion conversion in a COPY of your main. If you are working with a dual rig system (control rig and a game rig as described in CG Dive's YouTube tutorials) keep in mind that Mixamo Rootbaker addon will clear your constraints, which is NOT desirable for this setup. ![]() (If you are NOT using a dual-rig system, you can ignore Prerequisite Step 2.) However, the older Mixamo converter by "enziop" will still work fine up to Blender 3.0.1 only (01-26-2022 release). fbx animation is baked to Rigify.First, if you are using Blender 3.1 - 3.3 or newer, make sure you are using the NEW fork of Mixamo Converter by "brkeejp" on Github ( available here), otherwise the addon will give you a different error message: "NLA_OT_ame_start expected an int type, not float". fbx files (each file as independent Rigify), uncheck it.Ĭongratulations! Now Rigify rig is created and it drives the imported mixamo rig. Check "Just One Rigify" if you want to import animation(s) to just one Rigify rig. Go to File > Import > Mixamo to Rigify (.fbx)Ģ. ![]() Click the check box to activate the add-onġ.The installation procedure is the same as for other Blender add-ons. ![]() Option to import multiple Rigify animations to single Rigify that you already have in the Blender scene.Option to import multiple Rigify's at once (as individually created Rigify rigs or just one Rigify with multiple animations on it).No messing with Blender's metarig, it's created automatically (you can tweak it later and regenerate Rigify if you want to).Mixamo to Rigify is the add-on for the simple and hassle-free import of Mixamo animations to Blender. ![]()
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